#include <TabWnd.h>
Inheritance diagram for GG::TabBar:
Signal Types | |
typedef boost::signal< void(int)> | TabChangedSignalType |
Slot Types | |
typedef TabChangedSignalType::slot_type | TabChangedSlotType |
Structors | |
TabBar (int x, int y, int w, const boost::shared_ptr< Font > &font, Clr color, Clr text_color=CLR_BLACK, TabBarStyle style=TAB_BAR_ATTACHED, Flags< WndFlag > flags=CLICKABLE) | |
Accessors | |
virtual Pt | MinUsableSize () const |
int | CurrentTabIndex () const |
Mutators | |
virtual void | SizeMove (const Pt &ul, const Pt &lr) |
virtual void | Render () |
int | AddTab (const std::string &name) |
void | InsertTab (int index, const std::string &name) |
void | RemoveTab (const std::string &name) |
void | SetCurrentTab (int index) |
Structors | |
TabBar () | |
Mutators | |
virtual bool | EventFilter (Wnd *w, const WndEvent &event) |
Public Attributes | |
TabChangedSignalType | TabChangedSignal |
Static Public Attributes | |
static const int | NO_TAB |
static const int | BUTTON_WIDTH |
This class is intended to be used to select the current Wnd in a TabWnd.
Definition at line 128 of file TabWnd.h.
typedef boost::signal<void (int)> GG::TabBar::TabChangedSignalType |
typedef TabChangedSignalType::slot_type GG::TabBar::TabChangedSlotType |
GG::TabBar::TabBar | ( | int | x, | |
int | y, | |||
int | w, | |||
const boost::shared_ptr< Font > & | font, | |||
Clr | color, | |||
Clr | text_color = CLR_BLACK , |
|||
TabBarStyle | style = TAB_BAR_ATTACHED , |
|||
Flags< WndFlag > | flags = CLICKABLE | |||
) |
Basic ctor.
GG::TabBar::TabBar | ( | ) | [protected] |
default ctor
virtual Pt GG::TabBar::MinUsableSize | ( | ) | const [virtual] |
returns the size of the minimum bounding box that can enclose the Wnd and still show all of its elements, plus enough room for interaction with those elements (if applicable).
For example, a TextControl's MinUsableSize() is just the area of its text, and a Scroll's RenderableMinSize() is the combined sizes of its up-button, down-button, and tab (plus a bit of room in which to drag the tab).
Reimplemented from GG::Wnd.
int GG::TabBar::CurrentTabIndex | ( | ) | const |
Returns the index into the sequence of tabs in this TabBar of the tab currently selected.
NO_TAB is returned if there is no tab currently selected.
resizes and/or moves window to new upper-left and lower right boundaries
Reimplemented from GG::Wnd.
virtual void GG::TabBar::Render | ( | ) | [virtual] |
draws this Wnd.
Note that Wnds being dragged for a drag-and-drop operation are rendered twice -- once in-place as normal, once in the location of the drag operation, attached to the cursor. Such Wnds may wish to render themselves differently in those two cases. To determine which render is being performed, they can call GUI::GetGUI()->RenderingDragDropWnds().
Implements GG::Control.
int GG::TabBar::AddTab | ( | const std::string & | name | ) |
Adds a tab called name to the sequence of tabs in this TabBar.
name can be used later to remove the tab (name is not checked for uniqueness). Returns the index at which the tab is placed.
void GG::TabBar::InsertTab | ( | int | index, | |
const std::string & | name | |||
) |
Adds tab to the sequence of tabs in this TabBar, inserting it at the index location within the sequence.
name can be used later to remove the tab (name is not checked for uniqueness). Not range checked.
void GG::TabBar::RemoveTab | ( | const std::string & | name | ) |
Removes the first tab previously added witht he name name from the sequence of tab in this TabBar.
void GG::TabBar::SetCurrentTab | ( | int | index | ) |
Sets the current tab in the sequence to the tab in the index position within the sequence.
Not range checked.
const int GG::TabBar::NO_TAB [static] |
const int GG::TabBar::BUTTON_WIDTH [static] |