#include <Menu.h>
Inheritance diagram for GG::MenuBar:
Signal Types | |
typedef boost::signal< void(int)> | BrowsedSignalType |
Slot Types | |
typedef BrowsedSignalType::slot_type | BrowsedSlotType |
Accessors | |
BrowsedSignalType | BrowsedSignal |
virtual Pt | MinUsableSize () const |
const MenuItem & | AllMenus () const |
bool | ContainsMenu (const std::string &str) const |
int | NumMenus () const |
const MenuItem & | GetMenu (const std::string &str) const |
const MenuItem & | GetMenu (int n) const |
Clr | BorderColor () const |
Clr | InteriorColor () const |
Clr | TextColor () const |
Clr | HiliteColor () const |
Clr | SelectedTextColor () const |
Structors | |
MenuBar (int x, int y, int w, const boost::shared_ptr< Font > &font, Clr text_color=CLR_WHITE, Clr color=CLR_BLACK, Clr interior=CLR_SHADOW) | |
MenuBar (int x, int y, int w, const boost::shared_ptr< Font > &font, const MenuItem &m, Clr text_color=CLR_WHITE, Clr color=CLR_BLACK, Clr interior=CLR_SHADOW) | |
Mutators | |
virtual void | Render () |
virtual void | LButtonDown (const Pt &pt, Flags< ModKey > mod_keys) |
virtual void | MouseHere (const Pt &pt, Flags< ModKey > mod_keys) |
virtual void | MouseLeave () |
virtual void | SizeMove (const Pt &ul, const Pt &lr) |
MenuItem & | AllMenus () |
MenuItem & | GetMenu (const std::string &str) |
MenuItem & | GetMenu (int n) |
void | AddMenu (const MenuItem &menu) |
void | SetBorderColor (Clr clr) |
void | SetInteriorColor (Clr clr) |
void | SetTextColor (Clr clr) |
void | SetHiliteColor (Clr clr) |
void | SetSelectedTextColor (Clr clr) |
virtual void | DefineAttributes (WndEditor *editor) |
Structors | |
MenuBar () | |
Accessors | |
const boost::shared_ptr< Font > & | GetFont () const |
const std::vector< TextControl * > & | MenuLabels () const |
int | Caret () const |
Friends | |
struct | SetFontAction |
struct | SetTextColorAction |
Whenever a menu item is selected, a signal is emitted which includes the ID of the selected item. It is recommended that the user attach each menu item to an appropriate function the will execute the actions associated with the menu item, rather than attaching all the items to a single slot which uses the int ID parameter to deduce the appropriate action. The int ID parameter is best used when there are several menu items that should execute the same code with different parameters. For instance, if a submenu contains a list of recently used files, each item that contains a filename might be attached to a Reopen(int) function, and the int can be used to determine which file from the list should be opened. If some action is to be taken as the user browses the menu items, such as displaying some visual cue to indicate the result of chosing a particular menu entry, you can attach a slot function to the BrowsedSignalType object returned by BrowsedSignal. Whenever the mouse moves to a new menu item, this signal is emitted with the ID number of the item under the cursor.
Definition at line 111 of file Menu.h.
typedef boost::signal<void (int)> GG::MenuBar::BrowsedSignalType |
typedef BrowsedSignalType::slot_type GG::MenuBar::BrowsedSlotType |
GG::MenuBar::MenuBar | ( | int | x, | |
int | y, | |||
int | w, | |||
const boost::shared_ptr< Font > & | font, | |||
Clr | text_color = CLR_WHITE , |
|||
Clr | color = CLR_BLACK , |
|||
Clr | interior = CLR_SHADOW | |||
) |
ctor. ctor
Parameter m should contain the desired menu in its next_level member.
GG::MenuBar::MenuBar | ( | ) | [protected] |
default ctor
virtual Pt GG::MenuBar::MinUsableSize | ( | ) | const [virtual] |
returns the size of the minimum bounding box that can enclose the Wnd and still show all of its elements, plus enough room for interaction with those elements (if applicable).
For example, a TextControl's MinUsableSize() is just the area of its text, and a Scroll's RenderableMinSize() is the combined sizes of its up-button, down-button, and tab (plus a bit of room in which to drag the tab).
Reimplemented from GG::Wnd.
const MenuItem& GG::MenuBar::AllMenus | ( | ) | const |
returns a const reference to the MenuItem that contains all the menus and their contents
bool GG::MenuBar::ContainsMenu | ( | const std::string & | str | ) | const |
returns true if there is a top-level menu in the MenuBar whose label is str
int GG::MenuBar::NumMenus | ( | ) | const |
returns the number of top-level menus in the MenuBar
const MenuItem& GG::MenuBar::GetMenu | ( | const std::string & | str | ) | const |
returns a const reference to the top-level menu in the MenuBar whose label is str.
const MenuItem& GG::MenuBar::GetMenu | ( | int | n | ) | const |
returns a const reference to the nth menu in the MenuBar; not range-checked
Clr GG::MenuBar::BorderColor | ( | ) | const |
returns the color used to render the border of the control
Clr GG::MenuBar::InteriorColor | ( | ) | const |
returns the color used to render the interior of the control
Clr GG::MenuBar::TextColor | ( | ) | const |
returns the color used to render menu item text
Clr GG::MenuBar::HiliteColor | ( | ) | const |
returns the color used to indicate a hilited menu item
Clr GG::MenuBar::SelectedTextColor | ( | ) | const |
returns the color used to render a hilited menu item's text
virtual void GG::MenuBar::Render | ( | ) | [virtual] |
draws this Wnd.
Note that Wnds being dragged for a drag-and-drop operation are rendered twice -- once in-place as normal, once in the location of the drag operation, attached to the cursor. Such Wnds may wish to render themselves differently in those two cases. To determine which render is being performed, they can call GUI::GetGUI()->RenderingDragDropWnds().
Implements GG::Control.
respond to left button down msg.
A window receives this whenever any input device button changes from up to down while over the window.
Reimplemented from GG::Wnd.
respond to cursor moving about within the Wnd, or to cursor lingering within the Wnd for a long period of time.
A MouseHere() message will not be generated the first time the cursor enters the window's area. In that case, a MouseEnter() message is generated.
Reimplemented from GG::Wnd.
virtual void GG::MenuBar::MouseLeave | ( | ) | [virtual] |
resizes and/or moves window to new upper-left and lower right boundaries
Reimplemented from GG::Wnd.
MenuItem& GG::MenuBar::AllMenus | ( | ) |
returns a reference to the MenuItem that contains all the menus and their contents
MenuItem& GG::MenuBar::GetMenu | ( | const std::string & | str | ) |
returns a reference to the top-level menu in the MenuBar whose label is str.
MenuItem& GG::MenuBar::GetMenu | ( | int | n | ) |
returns a reference to the nth menu in the MenuBar; not range-checked
void GG::MenuBar::AddMenu | ( | const MenuItem & | menu | ) |
adds menu to the end of the top level of menus
void GG::MenuBar::SetBorderColor | ( | Clr | clr | ) |
sets the color used to render the border of the control
void GG::MenuBar::SetInteriorColor | ( | Clr | clr | ) |
sets the color used to render the interior of the control
void GG::MenuBar::SetTextColor | ( | Clr | clr | ) |
sets the color used to render menu item text
void GG::MenuBar::SetHiliteColor | ( | Clr | clr | ) |
sets the color used to indicate a hilited menu item
void GG::MenuBar::SetSelectedTextColor | ( | Clr | clr | ) |
sets the color used to render a hilited menu item's text
virtual void GG::MenuBar::DefineAttributes | ( | WndEditor * | editor | ) | [virtual] |
provides the attributes of this object that are appropriate for a user to edit in a WndEditor; see WndEditor for details.
Reimplemented from GG::Control.
const boost::shared_ptr<Font>& GG::MenuBar::GetFont | ( | ) | const [protected] |
returns the font used to render text in the control
const std::vector<TextControl*>& GG::MenuBar::MenuLabels | ( | ) | const [protected] |
returns the text for each top-level menu item
int GG::MenuBar::Caret | ( | ) | const [protected] |
returns the current position of the caret
BrowsedSignalType GG::MenuBar::BrowsedSignal [mutable] |