#include <ThreeButtonDlg.h>
Inheritance diagram for GG::ThreeButtonDlg:
Structors | |
ThreeButtonDlg (int x, int y, int w, int h, const std::string &msg, const boost::shared_ptr< Font > &font, Clr color, Clr border_color, Clr button_color, Clr text_color, int buttons, const std::string &zero="", const std::string &one="", const std::string &two="") | |
ThreeButtonDlg (int w, int h, const std::string &msg, const boost::shared_ptr< Font > &font, Clr color, Clr border_color, Clr button_color, Clr text_color, int buttons, const std::string &zero="", const std::string &one="", const std::string &two="") | |
Accessors | |
Clr | ButtonColor () const |
int | Result () const |
int | DefaultButton () const |
int | EscapeButton () const |
Mutators | |
virtual void | Render () |
virtual void | KeyPress (Key key, Flags< ModKey > mod_keys) |
void | SetButtonColor (Clr color) |
void | SetDefaultButton (int i) |
void | SetEscapeButton (int i) |
Structors | |
ThreeButtonDlg () |
This is designed to be used as a generic message window, with just an "ok" button, or for any input consisting of only two or three choices, such as "yes" and "no", "abort", "retry", and "fail", etc. The enter key can be pressed to select the default button; the first button is always the default, unless the user sets a different one via SetDefaultButton(). Similarly, the escape key can be pressed to select the button that will get the user out of the dialog without taking any action, if one exists; the last button is always the escape button, unless a different one is set via SetEscapeButton(). Note that this means that in a one-button dialog both enter and escape do the same thing. The default labels for the buttons depends on the number of buttons. For a one-button dialog, the default label is "ok"; for a two-button dialog, the default labels are "ok" and "cancel"; and for a three-button dialog, the default labels are "yes", "no", and "cancel".
Definition at line 50 of file ThreeButtonDlg.h.
GG::ThreeButtonDlg::ThreeButtonDlg | ( | int | x, | |
int | y, | |||
int | w, | |||
int | h, | |||
const std::string & | msg, | |||
const boost::shared_ptr< Font > & | font, | |||
Clr | color, | |||
Clr | border_color, | |||
Clr | button_color, | |||
Clr | text_color, | |||
int | buttons, | |||
const std::string & | zero = "" , |
|||
const std::string & | one = "" , |
|||
const std::string & | two = "" | |||
) |
basic ctor
GG::ThreeButtonDlg::ThreeButtonDlg | ( | int | w, | |
int | h, | |||
const std::string & | msg, | |||
const boost::shared_ptr< Font > & | font, | |||
Clr | color, | |||
Clr | border_color, | |||
Clr | button_color, | |||
Clr | text_color, | |||
int | buttons, | |||
const std::string & | zero = "" , |
|||
const std::string & | one = "" , |
|||
const std::string & | two = "" | |||
) |
ctor that automatically centers the dialog in the app's area
GG::ThreeButtonDlg::ThreeButtonDlg | ( | ) | [protected] |
default ctor
Clr GG::ThreeButtonDlg::ButtonColor | ( | ) | const |
returns the color of the buttons in the dialog
int GG::ThreeButtonDlg::Result | ( | ) | const |
returns 0, 1, or 2, depending on which buttoon was clicked
int GG::ThreeButtonDlg::DefaultButton | ( | ) | const |
returns the number of the button that will be chosen by default if the user hits enter (-1 if none)
int GG::ThreeButtonDlg::EscapeButton | ( | ) | const |
returns the number of the button that will be chosen by default if the user hits ESC (-1 if none)
virtual void GG::ThreeButtonDlg::Render | ( | ) | [virtual] |
draws this Wnd.
Note that Wnds being dragged for a drag-and-drop operation are rendered twice -- once in-place as normal, once in the location of the drag operation, attached to the cursor. Such Wnds may wish to render themselves differently in those two cases. To determine which render is being performed, they can call GUI::GetGUI()->RenderingDragDropWnds().
Reimplemented from GG::Wnd.
respond to down-keystrokes (focus window only).
A window may receive KeyPress() messages passed up to it from its children. For instance, Control-derived classes pass KeyPress() messages to their Parent() windows by default.
Reimplemented from GG::Wnd.
void GG::ThreeButtonDlg::SetButtonColor | ( | Clr | color | ) |
sets the color used to render the dialog's buttons
void GG::ThreeButtonDlg::SetDefaultButton | ( | int | i | ) |
sets the number of the button that will be chosen by default if the user hits enter (-1 to disable)
void GG::ThreeButtonDlg::SetEscapeButton | ( | int | i | ) |
sets the number of the button that will be chosen by default if the user hits ESC (-1 to disable)