#include <GG/Base.h>
#include <GG/Exception.h>
#include <boost/serialization/access.hpp>
#include <boost/serialization/binary_object.hpp>
Go to the source code of this file.
Namespaces | |
namespace | GG |
Classes | |
class | GG::Texture |
This class encapsulates OpenGL texture objects. More... | |
class | GG::SubTexture |
This class is a convenient way to store the info needed to use a portion of an OpenGL texture. More... | |
class | GG::TextureManager |
This singleton class is essentially a very thin wrapper around a map of Texture smart pointers, keyed on std::string texture names. More... | |
Functions | |
TextureManager & | GG::GetTextureManager () |
Definition in file Texture.h.