#include <GG/Base.h>
Go to the source code of this file.
Namespaces | |
namespace | GG |
Functions | |
GG_API void | GG::glColor (Clr clr) |
GG_API Clr | GG::LightColor (Clr clr) |
GG_API Clr | GG::DarkColor (Clr clr) |
GG_API Clr | GG::DisabledColor (Clr clr) |
GG_API void | GG::BeginScissorClipping (Pt ul, Pt lr) |
GG_API void | GG::BeginScissorClipping (int x1, int y1, int x2, int y2) |
GG_API void | GG::EndScissorClipping () |
GG_API void | GG::FlatRectangle (int x1, int y1, int x2, int y2, Clr color, Clr border_color, int border_thick=2) |
GG_API void | GG::BeveledRectangle (int x1, int y1, int x2, int y2, Clr color, Clr border_color, bool up, int bevel_thick=2, bool bevel_left=true, bool bevel_top=true, bool bevel_right=true, bool bevel_bottom=true) |
GG_API void | GG::FlatCheck (int x1, int y1, int x2, int y2, Clr color) |
GG_API void | GG::BeveledCheck (int x1, int y1, int x2, int y2, Clr color) |
GG_API void | GG::FlatX (int x1, int y1, int x2, int y2, Clr color) |
GG_API void | GG::BeveledX (int x1, int y1, int x2, int y2, Clr color) |
GG_API void | GG::Bubble (int x1, int y1, int x2, int y2, Clr color, bool up=true) |
GG_API void | GG::FlatCircle (int x1, int y1, int x2, int y2, Clr color, Clr border_color, int thick=2) |
GG_API void | GG::BeveledCircle (int x1, int y1, int x2, int y2, Clr color, Clr border_color, bool up=true, int bevel_thick=2) |
GG_API void | GG::FlatRoundedRectangle (int x1, int y1, int x2, int y2, Clr color, Clr border_color, int corner_radius=5, int border_thick=2) |
GG_API void | GG::BeveledRoundedRectangle (int x1, int y1, int x2, int y2, Clr color, Clr border_color, bool up, int corner_radius=5, int bevel_thick=2) |
GG_API void | GG::BubbleRectangle (int x1, int y1, int x2, int y2, Clr color, bool up, int corner_radius=5) |
Definition in file DrawUtil.h.